Threat points are a resource required to use most of the keepers ability cards. The keeper accumulates threat points equivalent to the number of investigators each turn. During the investigators turn, the keeper may play mythos cards to attempt to injure the character physically or mentally, degrade or destroy their items, or otherwise set them back.Īfter the investigators complete their turns, the keeper gets to react. or the investigator could develop nyctophobia after having an encounter with an eldritch horror. For instance, an investigator might receive damage of a broken leg and be unable to move as quickly as before. Each time an investigator suffers damage, the keeper may play trauma cards that inflict further penalties. Each investigator has a health and sanity value that is depleted when the character is wounded or scared. Each investigator may move two spaces and carry out one action. Then the other explorers take turns exploring. After setting up, the players begin at the designated starting point and if there is a main character, that player with the main character role goes first.
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The keeper consults the rule book to make decisions about the story and to place clues and traps across the board. At the beginning of the game, the players pick a storyline and set up the map accordingly. One player takes the role of the keeper, who is responsible for the monsters and happenings of the game the other players take on the roles of investigators, who solve a mystery. Mansions of Madness requires two to five players.